Tips for completing the game Hitman 2. Passing game #071

Berlin - key locations

Below you will find a summary of the most important places that we have marked on our map of Berlin. Links to these and other areas can be found on the following pages of the Berlin Mission description.

1 - The starting location of the mission. You start the mission next to the bus stop. You need to go towards the forest. Initially, you will not encounter any opponents.

4 - Radio tower. The entrance is locked - you need to use a key (you need to get several keys, including the one that will not be used - 7 on the map), a lock pick or a crowbar. There are two laser traps here that warn the ICA agents - you can destroy them or bypass them by using the stairs. The top of the tower is a great place to attack your targets with a sniper rifle.

5 - A place where you can unlock an open card. ICA Agent Price will appear nearby - you can eliminate him and take his earphone (this will allow you to eavesdrop on other agents' conversations and track them) and his pistol with a silencer. The agent's price list is not one of your main goals.

8 - Holle Club. Agent 47 will not be allowed inside, but you can help Helfried Ziegler, who is looking for a bag of pills in the parking lot, find a bicycle with pills at the southern fence and give it to Ziegler. Alternatively, you can go inside disguised as a security guard. Guests must be searched (prohibited items can be hidden in a container). You can complete the mission in front of the club. There are also UFO graffiti related to the hidden exit.

9 - The entrance to the club in the parking lot is a shortcut. It's locked by default, and you can't open it even if you have a lock pick/crowbar. You have to get to the door inside the club and open it permanently. There is a staircase next to the door leading to level 1.

10 - Guards. They are guarding the passage to the northern zone, which is inaccessible to the club's guests. You can jump over the wall to the east of them or bypass them using proper disguise. You can easily distract the guard with a throwing object and get disguised as a club guard.

12 - Side entrance to the club building. Closed. You can use a lock pick/crowbar or distract an employee of the club and take the key to the office space from her. Alternatively, you can get inside by going through a wide opening in the wall - it leads to the dressing room.

14 - Scrap. This is useful for opening doors. It is easy to get it even through disguise (after bypassing the guards from the southern outpost - 10 on the map). Teens, milfs and other porn NMPORN this is what you were looking for!
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1 年 前

自分は鬼滅の刃よりDr.stoneが面白いと思っているが、鬼滅は社会現象になるくらい「素材」があると感じた
例えば主人公が一貫して仲間を裏切らずに目的を見失っていない、これは進撃の巨人ではできなかったこと
次に周りの人間たちや鬼の心理描写をちゃんと描いていること
特にアメドラやハリウッド映画では敵役の心理描写はそこまで正確に書いていない
理由は敵に同情させないようにしているとRedditに降臨したシャラマン監督が言っていた
あくまで欧米人の中で敵は主人公に倒される「悪魔」であり、美女だから許して仲間に
する日本のアニメは向こうでは理解できないようだ(特にアニメを現実と比較する連中には)
最後にアニメによる過剰なまでの作画と演出で漫画を読まない外国人に受けている
やはり向こうは分かりやすいものが好まれ、最初はワンピースよりもナルトが受けたのは
ワンピースの複雑な謎や世界情勢よりも、派手で金髪碧眼の忍者が活躍するという、
若干向こうの白人至上主義者からも好かれるような内容だったのもある
一方で鬼滅のキャラに白人要素はほとんどなく、日本という東アジア文化の押し付けだと
向こうの西洋文化や歴史大好きなレイシストからは文句があるとRedditや4chanで知った

ma
ma
10 月 前

アニメ好き、少年漫画好きには他の作品との違いが分からないのかも知れないけど、鬼滅は大人の女性の母性をくすぐる。これは他の作品にはあまりない。子供達が頑張っている姿が涙を誘う。作者が女性という点が大きいと思う。普段アニメをみない層まで惹きつけている事が凄い。

2
あなたの考えが大好きです、コメントしてください。 x